A Great Little Article on RPG-Villainy.

I love to twirl my mustache in game. But then, some might think I’m evil in life too. MWAHAHAHAHAHA!


There’s one part I’ll caveat. Yes, *ultimately* your creation should lose. But there’s lots of chances for humiliating characters and maybe even offing one or two when they’re careless along the way. If the heroes always win, then there’s no risk in facing the scheming villain. The key is to play fair. Reward the players for success, give them reason to weep when they fail. And don’t pull the, “Oh, you only *thought* you won” card out unless you can show foreshadowing of the element. Also accept that they might want to back out and try again sometimes. And that’s ok.

Why Yes, I Think I’ll Be Buying This.


Indeed, it is the return of the Legend, as has been foretold. Baldur’s Gate, the King of all Fantasy RPGs. The greatest villain in the history of Role Playing: Joneleth Irenicus. If only because David Warner’s voice was  made for computerized wizarding villainy.

Now if someone did this treatment to Fallout 1 & 2 and Arcanum, life would be perfect.