A fascinating article, and as someone whose fantasy worlds often delve into questions of economics and the associated intrigue, I approve of the questions.
I’d nitpick slightly on the issue of Medieval cities not being built around castles. Venice was built the way it was largely because it made it virtually unassailable. And many places that later grew into crossroads or had canals dug to them (Berlin) began as festering swamp holes that were chosen because no one would be able to attack them. England is distinct in a lot of ways because the island gave the entire Kingdom security. On the continent, and in ancient Mesopotamia as well, finding an easily defended location was its own currency.
Yep, I’ve been away for a while. I had some personal-life things to take care of. Nope, I’m not going to describe them here, because they don’t have to do with writing or fun stuff. This ain’t no LiveJournal or MySpace here, bub! (Aaaaand I just dated myself. Moving on.)
I was going to make my first post back be a book review, but instead I decided to get off my duff and start the worldbuilding series I’ve been meaning to do for months now. The reason is that two parts of my life have converged on the same topic very recently. The first is that my workshop at Christendom College has restarted; the second is that I play World of Warcraft on the side.
What’s the relevancy? you might ask, and rightly so. Warcraft players might be able to guess, of course, but I’ll address the workshop angle first. Most…
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